Hi there π For more than 20 years, I have merged marketing, gaming, and customer education into powerful communications that equip and motivate players to make meaningful and measurable changes to their acquisition, onboarding, engagement, and retention. This experience spans industries but focuses on impactful adoption of emerging technologies. From the early Web to mobile, into the Cloud and onto the Web3; I take a sleeves-rolled up leadership approach that starts in the storm clouds of strategy and rains down into checklist tactics.
Okay, that last part sounded a bit dramatic but I wanted to demonstrate that I am a human writing this and not generative AI β assuming that I am not operating within some sort of Westworld/Battlestar Galactica scenario. Letβs share a video interview, just to make sure.
Vincent Kovar https://link3.to/vincentk
π± Iβm currently learning: Blockchain, Godot, Fungus, and Generative AI π― Iβm looking to collaborate on: Audio Drama Podcasts π¬ Ask me about: Marketing π« How to reach me: LinkedIn π Pronouns: He/Him
As VP of Marketing for NFT Gaming Company, Inc. from 2022-2023, Vincent led the successful go-to-market strategy for a multi-genre, multi-game Web3 platform with 18 titles, supporting the NASDAQ IPO, driving business development, focusing the in-game economy, pricing, and marketing strategy.
As VP of Marketing and Director of Product Marketing for Nieley, LLC from 2021-2022, Vincent led the brand spin-off of their subsidiary iGames, Inc. to create the startup PlayOn Game Marketing, launching two new programs in under a year, driving profitability, and achieving market penetration and customer acquisition through multiple mediums.
As Head of Marketing & Publishing for Trapdoor Technologies in 2016-2017, Vincent developed go-to-market and product development strategies, achieving double-digit monthly subscriptions for their TTRPG table app.
As Marketing Creative Producer for Hasbro-Wizards of the West Coast in 2013-2015, led the copywriting and launch of 24 products annually, increasing revenue growth by 45%.
Previous work includes Global Field enablement for the first launch of the SaaS Creative Cloud at Adobe with teams in the UK, India, Canada, Australia, the USA, and Japan as well as mobile sales and support enablement for 15,000 staff and 4700+ retail locations for T-Mobile, USA.